Resource.cfg eng: differenze tra le versioni

Da SimsCri Simpedia.
(Edit Resource.cfg)
Riga 1: Riga 1:
 
{{installCC3_eng}}
 
{{installCC3_eng}}
 +
{{warning_eng
 +
|message=The follow article refer to the '''Resource.cfg''' file needed after the patch 1.12/2.7/3.2 to enable the game to load custom contents in .package format directly from the Save folder under My Documents. The old method to insert custom content in .package format is at the bottom of the page, click the spoiler to read it.|
 +
}}
 +
==What is Resource.cfg==
 +
 +
Go to The Sims 3 installation folder usually on Programs in the drive where you installed the game (''Programs/Electronic Arts/The Sims 3''). Here in subfolders you can find some files with this name.
 +
 +
Here we refer to custom content installation of [[Package|.package]] files, and the '''Resource.cfg''' we are talking about is a file to add in the '''Mods''' folder into your ''Save folder'' (''My Documents/Electronic Arts/The Sims 3/Mods''). It doesn't overwrite anything, but set the game to read .packages files from subfolder of a new folder, called '''Mods'''.
 +
 +
==How to install Resource.cfg==
 +
 +
Download the file here:
 +
 +
<div class="down">[[File:Winrar_icon.gif]][http://simpedia.sims2cri.com/atfiles/misc/Resource.cfg_Documenti.rar Download Resource.cfg]</div>
 +
 +
#Extract the [[RAR|.rar]] file, for example on your desktop.
 +
#:
 +
#Open '''Browse directories'''
 +
#:
 +
#Go to the drive and folder where you've your saves (usually is ''My Documents/Electronic Arts/The Sims 3''). On MAC is pretty similar.
 +
#:
 +
#Create a new folder and call it '''Mods'''.
 +
#:
 +
#Keep '''Resource.cfg''' from your desktop and insert it on this new folder (''My Documents/Electronic Arts/The Sims 3/Mods'')
 +
 +
==Note for MAC==
 +
 +
'''Resource.cfg''' file is the same and both the folder where insert it is the same.
 +
 +
==Edit Resource.cfg==
 +
 +
The structure of [[Resource.cfg_eng|'''Resource.cfg''']] file allow you to create up to 5 levels of subdirectories into the '''Mods''' folder. How does it mean? Let's see at this example:
 +
 +
<div class="codebox">Mods/Folder1/Folder2/Folder3/Folder4/Folder5</div>
 +
 +
<u>'''Note'''</u>: you can add some folders at each level, such as:
 +
 +
Mods/Hack<br />
 +
Mods/Hair<br />
 +
Mods/Hair/Peggy<br />
 +
Mods/Hair/Rose<br />
 +
Mods/Hair/MTS<br />
 +
 +
and so on.
 +
 +
If you add more subfolders the game doesn't load them. If you would like to add more subfolders, you need to edit '''[[Resource.cfg_eng|Resource.cfg]]'''. Consider that 5 levels are a good compromise. More levels could overload your games and increase the loading time.
 +
 +
If you want, you can edit this file. To do so, select '''[[Resource.cfg_eng|Resource.cfg]]''', right click and choose ''Open''.
 +
 +
Select ''Notepad'' (more details with screen about open file [[Blocco_Note#Come_aprire_un_tipo_di_file_non_conosciuto_con_Blocco_Note|here]] but only in italian sorry).
 +
 +
You should see something like:
 +
<div class="codebox">Priority 500<br />
 +
PackedFile *.package<br />
 +
PackedFile */*.package<br />
 +
PackedFile */*/*.package<br />
 +
PackedFile */*/*/*.package<br />
 +
PackedFile */*/*/*/*.package<br />
 +
PackedFile */*/*/*/*/*.package</div>
 +
 +
You can add some rows and increase the number of '''/*''' in order to increase the number of subfolders to load.
 +
 +
For example:
 +
<div class="codebox">Priority 500<br />
 +
PackedFile *.package<br />
 +
PackedFile */*.package<br />
 +
PackedFile */*/*.package<br />
 +
PackedFile */*/*/*.package<br />
 +
PackedFile */*/*/*/*.package<br />
 +
PackedFile */*/*/*/*/*.package<br />
 +
PackedFile */*/*/*/*/*/*.package<br />
 +
PackedFile */*/*/*/*/*/*/*.package<br />
 +
PackedFile */*/*/*/*/*/*/*/*.package<br />
 +
PackedFile */*/*/*/*/*/*/*/*/*.package</div>
 +
 +
If you edit as above the game will load up to 10 subfolders.
 +
 +
==Credit==
 +
 +
The first method was created by Delphy, Inge, Echo and some other, this is an edited version tested from our staff.
 +
  
 +
==Pre-Patch method for install .package custom contents and Resource.cfg under Programs directory==
 +
<spoiler text="Pre-Patch method for install .package custom contents and Resource.cfg under Programs directory">
 
==What is Resource.cfg==
 
==What is Resource.cfg==
  
Riga 11: Riga 94:
 
Download the file here:
 
Download the file here:
  
<div class="down">[[File:Winrar_icon.gif]][http://simpedia.sims2cri.com/atfiles/misc/Resource.cfg.rar Download Resource.cfg]</div>
+
<div class="down">[[File:Winrar_icon.gif]][http://simpedia.sims2cri.com/atfiles/misc/Resource.cfg_Programmi.rar Download Resource.cfg]</div>
  
 
#Extract the [[RAR|.rar]] file, for example on your desktop.  
 
#Extract the [[RAR|.rar]] file, for example on your desktop.  
Riga 80: Riga 163:
 
==Credit==
 
==Credit==
  
Thanks to Delphy, Inge, Echo and some other to discover this.
+
Thanks to Delphy, Inge, Echo and some other to discover this.</spoiler>
  
 
[[Category: Mod and hack 3]]
 
[[Category: Mod and hack 3]]

Versione delle 00:36, 2 giu 2010

Cubetti ico.gif Instruction to install custom contents in TS3



Alarm ico.gif WARNING!!
{{{messaggio}}}


What is Resource.cfg

Go to The Sims 3 installation folder usually on Programs in the drive where you installed the game (Programs/Electronic Arts/The Sims 3). Here in subfolders you can find some files with this name.

Here we refer to custom content installation of .package files, and the Resource.cfg we are talking about is a file to add in the Mods folder into your Save folder (My Documents/Electronic Arts/The Sims 3/Mods). It doesn't overwrite anything, but set the game to read .packages files from subfolder of a new folder, called Mods.

How to install Resource.cfg

Download the file here:

  1. Extract the .rar file, for example on your desktop.
  2. Open Browse directories
  3. Go to the drive and folder where you've your saves (usually is My Documents/Electronic Arts/The Sims 3). On MAC is pretty similar.
  4. Create a new folder and call it Mods.
  5. Keep Resource.cfg from your desktop and insert it on this new folder (My Documents/Electronic Arts/The Sims 3/Mods)

Note for MAC

Resource.cfg file is the same and both the folder where insert it is the same.

Edit Resource.cfg

The structure of Resource.cfg file allow you to create up to 5 levels of subdirectories into the Mods folder. How does it mean? Let's see at this example:

Mods/Folder1/Folder2/Folder3/Folder4/Folder5

Note: you can add some folders at each level, such as:

Mods/Hack
Mods/Hair
Mods/Hair/Peggy
Mods/Hair/Rose
Mods/Hair/MTS

and so on.

If you add more subfolders the game doesn't load them. If you would like to add more subfolders, you need to edit Resource.cfg. Consider that 5 levels are a good compromise. More levels could overload your games and increase the loading time.

If you want, you can edit this file. To do so, select Resource.cfg, right click and choose Open.

Select Notepad (more details with screen about open file here but only in italian sorry).

You should see something like:

Priority 500

PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package

PackedFile */*/*/*/*/*.package

You can add some rows and increase the number of /* in order to increase the number of subfolders to load.

For example:

Priority 500

PackedFile *.package
PackedFile */*.package
PackedFile */*/*.package
PackedFile */*/*/*.package
PackedFile */*/*/*/*.package
PackedFile */*/*/*/*/*.package
PackedFile */*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*.package
PackedFile */*/*/*/*/*/*/*/*.package

PackedFile */*/*/*/*/*/*/*/*/*.package

If you edit as above the game will load up to 10 subfolders.

Credit

The first method was created by Delphy, Inge, Echo and some other, this is an edited version tested from our staff.


Pre-Patch method for install .package custom contents and Resource.cfg under Programs directory

Pre-Patch method for install .package custom contents and Resource.cfg under Programs directory