How to create a new tattoo: differenze tra le versioni

Da SimsCri Simpedia.
Riga 77: Riga 77:
 
#:[[File:Ts3_tut_createTattoo_07.jpg|none|thumb|600px|Esempio di attributi]]
 
#:[[File:Ts3_tut_createTattoo_07.jpg|none|thumb|600px|Esempio di attributi]]
 
#:
 
#:
# Il nuovo progetto e stato creato. Cliccate su ok per confermare.
+
# The new project has been created. Click on OK to confirm.
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_08.jpg|none|thumb|600px|Conferma creazione del file]]
 
#:[[File:Ts3_tut_createTattoo_08.jpg|none|thumb|600px|Conferma creazione del file]]
 
#:
 
#:
# Nella versione di [[TSR Workshop]] usata in questo tutorial i tatuaggi non sono gestiti, per cui '''è normale che non vediate nessuna anteprima''' come dimostrato in figura. Avete due schede e in questa prima vedete le proprietà.  
+
# The version of [[TSR Workshop]] used for this tutorial doesn't manage tattoos, so ''it's normal to see no previews'', as shown in the picture. You'll have two tabs, and in the first one you can see the tatto's properties.  
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_09.jpg|none|thumb|600px|Proprietà ]]
 
#:[[File:Ts3_tut_createTattoo_09.jpg|none|thumb|600px|Proprietà ]]
 
#:
 
#:
#:Poiché sono tatuaggi, '''vi consigliamo di lasciare tutto così''', categorie in cui appare ed età, però se volete creare tatuaggi solo femminili o solo maschili, o che non appaiano in abiti formali, siete liberi di farlo e provare ''(non abbiamo testato questa possibilità)''.
+
#:Since they're tattos, '''we suggest you to leave everything as it is''' - (categories and ages), but if you want to create tattoos for females or males only, or that don't appear for formal outfits, you are free to try ''(we didn't tested these options)''.
 
#:
 
#:
#:Quello che invece potete fare tranquillamente e '''inserire una preview personalizzata utilizzata dal [[The Sims 3 Launcher|launcher]]'''. Noi siamo soliti crearla mettendo il disegno del tatuaggio e il nostro logo, più il simbolo di workshop, come vedete in figura.
+
#:What you can do is '''adding a custom preview pictures used by the [[The Sims 3 Launcher|launcher]]'''. We usually create it by placing the tattoo picture and our logo, plus the Workshop symbol, as you can see in the picture.
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_tsr_launcherPrev.jpg|link=]]
 
#:[[File:Ts3_tut_createTattoo_tsr_launcherPrev.jpg|link=]]
 
#:
 
#:
# Cliccando sui puntini potete selezionare un'immagine, consigliamo le '''dimensioni 128x128''', o comunque una '''risoluzione quadrata'''. Il formato '''JPG''' va benissimo, specie se usate opzioni come salva per il web che riducono il peso dell'immagine.
+
# By clickin on the dots, you can select a picture - we suggest a '''128x128 size''' or anyhow a '''squared shape'''. The '''JPG''' format is perfect, especially if you use options like Save for the web, that reduce the image's size.
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_10.jpg|none|frame|Inserire una preview personalizzata per il launcher ]]
 
#:[[File:Ts3_tut_createTattoo_10.jpg|none|frame|Inserire una preview personalizzata per il launcher ]]
 
#:
 
#:
#:Una volta caricata vi apparirà così
+
#:Once uploaded, you should have something like this:
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_11.jpg|none|frame|Inserire una preview personalizzata per il launcher ]]
 
#:[[File:Ts3_tut_createTattoo_11.jpg|none|frame|Inserire una preview personalizzata per il launcher ]]
 
#:
 
#:
# Ora possiamo passare alla scheda più interessante, quella '''''"dei disegni e colori"''''', ovvero alla scheda '''Texture'''.
+
# Now we can go to the most interesting part, the one of '''''designs and colors''''', that is the '''Texture''' tab.
#:Ogni file predefinito del gioco solitamente è disponibile almeno in 3 diversi stili. Tramite questa scheda vedete un menù a tendina dal quale potete muovervi fra questi. Se avete intenzione di fornire solo uno stile, potrete selezionare gli altri 2 e poi cliccare sul bottone a forma di '''X''' per eliminarli, viceversa, se volete inserirne di più, potete cliccare sul bottone con il simbolo di '''copia''' per duplicare uno stile.
+
#:Each default file is usually available in three versions. In this tab you'll be able to select the other 2 and then click on the '''X''' button to remove them or the '''Copy''' button to add more.
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_12.jpg|none|frame|Aggiungere o eliminare il numero di stili disponibili ]]
 
#:[[File:Ts3_tut_createTattoo_12.jpg|none|frame|Aggiungere o eliminare il numero di stili disponibili ]]
 
#:
 
#:
# Ora vedremo come modificare il disegno e i colori predefiniti per il disegno. Tenete presente che questi passaggi devono essere ripetuti per ogni stile che tenete, se lasciate il file come è in origine quindi dovrete ripetere questi passaggi 3 volte, se aggiungete uno stile 4, etc.
+
# Now we'll see how to modify the design and change its colors. Keep in mind that these steps must be done for each style - if you keep the file as it is you'll have to do this 3 times, if you add a style 4 times and so on.
 
#:
 
#:
# Alla voce '''Core''' se la espandete, trovate l'immagine in formato DDS.
+
# If you expand the '''Core''' tab you can find the picture in DDS format.
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_13.jpg|none|frame|Inserire una preview personalizzata per il launcher ]]
 
#:[[File:Ts3_tut_createTattoo_13.jpg|none|frame|Inserire una preview personalizzata per il launcher ]]
 
#:
 
#:
# Cliccate su '''Edit''' e vedrete apparire una maschera come la seguente:
+
# Click on '''Edit''' and you'll see a mask as the one below:
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_14.jpg|none|frame|DDS mask da modificare, importare ed esportare ]]
 
#:[[File:Ts3_tut_createTattoo_14.jpg|none|frame|DDS mask da modificare, importare ed esportare ]]
 
#:
 
#:
# Cliccate su '''Export''' ed esporterete il file del disegno del tatuaggio in formato DDS. Dovrete poi aprirlo e modificarlo tramite un programma di grafica, esattamente come vi abbiamo spiegato sui pattern. Se volete dettagli su questo passaggio, [[Creare pattern grafico|leggete qui]].
+
# Click on '''Export''' and you'll export the file of the tattoo design in DDS format. You'll have to open and edit it with a graphic program, as explained for patterns. If you want more details about this step, [[Creare pattern grafico|click here]].
 
#:
 
#:
# Come per i pattern quindi, ogni canale corrisponde a una parte ricolorabile, fino a un massimo di 4. Se volete usare solo un canale, lasciate i rimanenti totalmente neri. Esportate i file DDS nello stesso formato usato per i pattern, '''8.8.8.8 ARGB 32bpp'''.
+
# As for patterns, then, each channel corresponds to a recolorable part, up to 4. If you want to use only one channel, leave the remaining ones in black. Export the DDS file in the same format used for patterns, '''8.8.8.8 ARGB 32bpp'''.
#: giusto a titolo di esempio, vi mostriamo come si sviluppa il disegno della farfalla sui 4 canali:
+
#: for example, take a look at how the butterlfy design works on the four channels:
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_21.jpg|none|frame|Esempio di disegno su 4 canali ]]
 
#:[[File:Ts3_tut_createTattoo_21.jpg|none|frame|Esempio di disegno su 4 canali ]]
 
#:
 
#:
#: e come si sviluppa un nostro disegno su 1 canale:
+
#: and how a one-channel design works:
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_22.jpg|none|frame|Esempio di disegno su 1 canale ]]
 
#:[[File:Ts3_tut_createTattoo_22.jpg|none|frame|Esempio di disegno su 1 canale ]]
 
#:
 
#:
# Una volta creato il vostro disegno, tramite cliccate su '''Import'''. Importate il vostro nuovo dds. Questo passaggio dovrete farlo solo una volta se avete più stili: per gli altri dovrete richiamare la stessa maschera usando '''Browse''', così potrete creare file meno pesanti. Potreste anche inserire diversi disegni usando diverse maschere e diversi stili, tuttavia dal CAS poi vedreste solo l'immagine del primo stile e non di tutti.
+
# Once you've created your design, click on '''Import'''. Then import your new DDS. This step must be done only once, even if you have several styles: for the others you'll have to use the same mask using the '''Browse''' feature, so you can create smaller files. You can also add different designs using different masks and styles, but from CAS you would only see the first style image.
 
#:
 
#:
# Quando importerete il vostro nuovo DDS vi apparirà un messaggio simile a questo:
+
# When you import your new DDS you'll get a message like the one below:
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_15.jpg|none|frame|Confermate di voler importare ]]
 
#:[[File:Ts3_tut_createTattoo_15.jpg|none|frame|Confermate di voler importare ]]
 
#:
 
#:
#: confermate pure, è normale, ma il formato che vi abbiamo consigliato è quello giusto. E' anche normale che vediate tutto trasparente o la sola parte che avete usato come canale 4. Nel gioco vedrete poi tutto giusto.
+
#: Confirm, it's normal, but the format we suggested is the right one. It is also normal you'll see everything as transparent or with only one part showing. You'll see everything ok in the game.
 
#:
 
#:
# Non appena confermato, vi apparirà un ulteriore avviso:
+
# After that, you'll get another message box:
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_16.jpg|none|frame|Confermate di voler rimpiazzare la texture esistente ]]
 
#:[[File:Ts3_tut_createTattoo_16.jpg|none|frame|Confermate di voler rimpiazzare la texture esistente ]]
 
#:
 
#:
#: Dovete confermare nuovamente. In questo caso vi si chiede la conferma per rimpiazzare la texture esistente con la nuova importata.
+
#: Confirm again. Here you're asked a confirmation to overwrite the existing texture with your new one.
 
#:
 
#:
# Ora dovete occuparvi dei '''colori predefiniti e dei canali da attivare e disattivare'''.
+
# Now it's time to manage the '''predefined colors and channels to enable or disable'''.
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_17.jpg|none|frame|Selezionate i colori e canali da attivare ]]
 
#:[[File:Ts3_tut_createTattoo_17.jpg|none|frame|Selezionate i colori e canali da attivare ]]
 
#:
 
#:
#: selezionate i colori che volete attribuire ad ogni canale, e alla voce '''Mask info''' selezionate quali canali volete attivare e disattivare. In quest'esempio, come nel template ''1canale'' del ''plumbbob'', è attivato un unico canale poichè vi è solo una parte ricolorabile.
+
#: select the colors you want to give to each channel, the in '''Mask info''' select those channels you want to enable or disable. In this example, as in the ''one-channel'' template of the ''plumbob'', only one channel is enabled as there is only one recolorable part.
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_18.jpg|none|frame|Attivate/disattivate i canali ]]
 
#:[[File:Ts3_tut_createTattoo_18.jpg|none|frame|Attivate/disattivate i canali ]]
 
#:
 
#:
# A questo punto avete fatto! '''Siete pronti ad esportare il vostro nuovo tatuaggio'''. Per farlo andate dal menù '''File→Export&rar;To Sims3Pack'''.
+
# Now you're done! '''You are ready yo export your new tattoo''''. In order to do this, go to the '''File→Export&rar;To Sims3Pack''' menu.
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_19.jpg|none|frame|Esportare in .sims3pack ]]
 
#:[[File:Ts3_tut_createTattoo_19.jpg|none|frame|Esportare in .sims3pack ]]
 
#:
 
#:
# Prima di chiudere, poichè è facile che siano necessarie modifiche a quanto avete fatto, vi consigliamo di salvare anche il progetto di ''workshop''. Per farlo andate dal menù '''File→Save as'''.
+
# Before closing the application, we suggest you to save the ''Workshop'' project too, as you may want to add further details to what you've done. To do this, go to the '''File→Save as''' menu.
 
#:
 
#:
 
#:[[File:Ts3_tut_createTattoo_20.jpg|none|frame|Salvare il progetto ]]
 
#:[[File:Ts3_tut_createTattoo_20.jpg|none|frame|Salvare il progetto ]]
 
#:
 
#:
# Ora non vi resta che installare il [[Sims3pack|.sims3pack]] esportato, aprire il gioco e verificare se tutto funziona!
+
# Now you only have to install your exported [[Sims3pack|.sims3pack]], launch the game and see if everything is working!
  
==Vedi anche==
+
==See also==
*[[Custom pattern|How to create pattern, tutorial to DDS masks]]
+
*[[Custom pattern|How to create patterns, tutorial to DDS masks]]
  
 
[[Category: Creation 3]]
 
[[Category: Creation 3]]

Versione delle 09:55, 20 giu 2010

The patch 1.12/2.7/3.3 introduced the tattoo system in the base game, even if those who purchased The Sims 3 Ambitions have more options and some additional designs.

However, the drawings included in the default game are not that great ....

Currently, the programs created for The Sims 3 have not been updated to Ambitions yet and there isn't a menu option to create a new tattoo ... But with a little effort, we were able to create a tattoo template that you can use to save time.

After a short introduction that explains how we got the procedure for creating new tattoos, we will explain you how to create new tattoos on your own.


How we get the template file

We used S3pe and TSR Workshop to create the template file used as a base. We opened the file Deltabuild0.package with S3pe. In this file you can find some game resources, in particular some resources added from patches and expansions. Once opened, we arranged them by name and then found those related to tattoos, called uutattoo. First, we exported all resources related to tattoos in a package, then, after opening the new file, we have selected 2 examples designs: uutattoo_butterly and uutattoo_plumbbob. We have created 2 new packages, one for each design.

Extracting resources from S3pe

At this point we have examined whether TSR Workshop was able to open the file as imported, modify and export it as .Sims3pack. After a few testings, we are now ready to explain you how to create new tattoos.


How to create new tattoos

We've already done the hardest part. You only have to download one of these files and use it as a template. First of all, the tattoo system works like the patterns': you might have noticed there are up to 4 different areas to recolor, just like patterns, that correspond to the 4 channels of the image you're going to use.

Template files

We're going to explain it all during this tutorial; as for now, just know that we made two different templates to make your creations easier:

  • A one-channel template → that is, a template that has only one recolorable area
  • A four-channel template → that is, a template that has four recolorable areas

You can always enable/disable channels while working, but we preferred to start from two different templates. Each of the followings includes two files:

  • A .wrk file → this file is a TSR Workshop project, but anyhow according to the version of the program you have, you may experience issues opening it, so we have added a .package version.
  • A .package file → is the same file in .package format, that can be opened with S3pe, for example, and read by the game.

These are two tattoos extracted from the game:

  • The butterfly (4 channels)
  • The plumbob (1 channel)

We have also extracted a few designs from the base game, so this guarantees the compatibility even for those who don't have The Sims 3 Ambitions.

What you'll need

What to do

  1. Launch TSR Workshop
    Schermata di apertura di TSR Workshop
  2. Start a new project by clicking on Create a new project
  3. Select New import' and click on next
    Creare un nuovo progetto tramite import
  4. Now you have to select the file you want to import. The default format is wrk, so if you want to use the package version, you'll have to change the file format from the drop drown menu before selecting the file you want to import, as shown in the picture below.
    Scelta del file da importare
  5. In the following screen, you can just click on next without editing anything or you can change the project's name.
    Confermare o cambiare nome al progetto
  6. Now it is important to define the features of our new tattoo. Title and Description are up to you and give information to the user, while Unique identifier is needed by the game to recognize the creation properly.
    Definire gli attributi del tatuaggio
    This means that if you create two files using the same identifier, they overwrite each other, so use proper names, that won't be used by other people.
    We usually write sitename_tattoo_creator_nameORnumber. You can see an example below.
    Esempio di attributi
  7. The new project has been created. Click on OK to confirm.
    Conferma creazione del file
  8. The version of TSR Workshop used for this tutorial doesn't manage tattoos, so it's normal to see no previews, as shown in the picture. You'll have two tabs, and in the first one you can see the tatto's properties.
    Proprietà
    Since they're tattos, we suggest you to leave everything as it is - (categories and ages), but if you want to create tattoos for females or males only, or that don't appear for formal outfits, you are free to try (we didn't tested these options).
    What you can do is adding a custom preview pictures used by the launcher. We usually create it by placing the tattoo picture and our logo, plus the Workshop symbol, as you can see in the picture.
    Ts3 tut createTattoo tsr launcherPrev.jpg
  9. By clickin on the dots, you can select a picture - we suggest a 128x128 size or anyhow a squared shape. The JPG format is perfect, especially if you use options like Save for the web, that reduce the image's size.
    Inserire una preview personalizzata per il launcher
    Once uploaded, you should have something like this:
    Inserire una preview personalizzata per il launcher
  10. Now we can go to the most interesting part, the one of designs and colors, that is the Texture tab.
    Each default file is usually available in three versions. In this tab you'll be able to select the other 2 and then click on the X button to remove them or the Copy button to add more.
    Aggiungere o eliminare il numero di stili disponibili
  11. Now we'll see how to modify the design and change its colors. Keep in mind that these steps must be done for each style - if you keep the file as it is you'll have to do this 3 times, if you add a style 4 times and so on.
  12. If you expand the Core tab you can find the picture in DDS format.
    Inserire una preview personalizzata per il launcher
  13. Click on Edit and you'll see a mask as the one below:
    DDS mask da modificare, importare ed esportare
  14. Click on Export and you'll export the file of the tattoo design in DDS format. You'll have to open and edit it with a graphic program, as explained for patterns. If you want more details about this step, click here.
  15. As for patterns, then, each channel corresponds to a recolorable part, up to 4. If you want to use only one channel, leave the remaining ones in black. Export the DDS file in the same format used for patterns, 8.8.8.8 ARGB 32bpp.
    for example, take a look at how the butterlfy design works on the four channels:
    Esempio di disegno su 4 canali
    and how a one-channel design works:
    Esempio di disegno su 1 canale
  16. Once you've created your design, click on Import. Then import your new DDS. This step must be done only once, even if you have several styles: for the others you'll have to use the same mask using the Browse feature, so you can create smaller files. You can also add different designs using different masks and styles, but from CAS you would only see the first style image.
  17. When you import your new DDS you'll get a message like the one below:
    Confermate di voler importare
    Confirm, it's normal, but the format we suggested is the right one. It is also normal you'll see everything as transparent or with only one part showing. You'll see everything ok in the game.
  18. After that, you'll get another message box:
    Confermate di voler rimpiazzare la texture esistente
    Confirm again. Here you're asked a confirmation to overwrite the existing texture with your new one.
  19. Now it's time to manage the predefined colors and channels to enable or disable.
    Selezionate i colori e canali da attivare
    select the colors you want to give to each channel, the in Mask info select those channels you want to enable or disable. In this example, as in the one-channel template of the plumbob, only one channel is enabled as there is only one recolorable part.
    Attivate/disattivate i canali
  20. Now you're done! You are ready yo export your new tattoo'. In order to do this, go to the File→Export&rar;To Sims3Pack menu.
    Esportare in .sims3pack
  21. Before closing the application, we suggest you to save the Workshop project too, as you may want to add further details to what you've done. To do this, go to the File→Save as menu.
    Salvare il progetto
  22. Now you only have to install your exported .sims3pack, launch the game and see if everything is working!

See also